If you have to get off a round rapidly then you don't have time to estimate distance, assess the speed, vector, and turn radius of the target, then calculate an appropriate lead. I'm not making this up - this is how hunters develop their skills. In the absence of a computer, what you really need to do is to shoot enough that you develop an "instinct" and just let your body and mind do the aiming for you. This is why modern fire-control systems are computerized. This happens a lot: "Wow this ship is pretty close to me and it's 90 degrees I'm certainly gonna destroy him." (1 overpen, only 1500 damage) and "Meh this ship is maneuvering and all of the shells that will hit him are going to bounce and probably won't hit any but I'll still try.Hitting a turning moving target is very difficult, both in the game and in real life. I don't think I'm THAT unlucky and after 400 games I should know how to aim properly too. Sometimes my position is perfect but I can't make good use of it because I somehow miss really easy targets even when I'm thinking I've aimed perfectly. I have realised I miss SO MANY free citadels. I also don't know if I have to aim at stern or bow because sometimes the opponent moves fast and you can't actually hit middle section. I don't know if I need to aim at water line if it changes something. I'm generally aiming at middle of the broadside of enemy ship. Doesn't take much to go from a blob of blubbs to "citadels are back on the menu!" I still don't know where to aim when trying to deal a lot of damage, hit citadels. Originally posted by christof:Where are you aiming exactly? May just be that you're a few pixels off too high or low, but in a way that works on ships moving towards or away from you.
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